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ingress_playtest2014-03-28 07:44 pm
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Entry tags:
CLOSED/Archived [playtest] {adventure 1}
{Through the Doorway}
Whatever your reasons for opening the door; it's too late to change your mind. One footstep in was all it took and you're arrived elsewhere. Your world shutting behind you in the sound of a click. Turning around reveals that door is gone.
Vanished.
More than that, you're not alone. There are others in the same dank and dingy room as you are. Looking just as confused. Wherever you came from, the place you've ended up in looks to be a disused jail cell. Stone walls. And some kind of mold or moss that has overgrown one of the corners. The bars that separate you from a dim passageway look half rusted and that door might not even be locked.
Maybe it would be better for you if it was though. Because a small scraping sound can be heard for those lucky enough to have keen ears. Whatever is making that sound is coming closer, drawn in by the new arrivals.
Scattered through the underground cells there are skeletons, very old and left in whatever place they fell. Some carried weapons, little good it did them. Finding the exit is not a problem either, but it's locked. A key would need to be found in order for escape to be possible, and hopefully found before you met the same fate as the unfortunate souls before you.

white padlock=locked door
red padlock=trapped door
{Adventure stats}
Items Found:
- Rusty Short Sword(s)
- Quarterstaff(s)
- Torch(s) (radiates light/heat if you can light them)
Obstacles:
- locked doors and portcullis (roll d6 to unlock/open; 4,5,6 =success)
- loose stone and hazardous passageways due to neglect
- trapped doors; simple mechanical traps (d6 to avoid/disable; 5,6 =success)
Creature Bestiary:
A - Animated Object: chair (d6 to attack; 5,6 = hit //d6 to escape; 5,6 =success) [activated when used; traps victim by attempting to hold and crush with the arms of the chair]
B - Automoton, Pulverizer (d6 to hit; 5,6 //d6 to dodge attack; 4,5,6 =success) [attacks with: sonic shriek]
C - Dread Guard (d6 to hit; 4,5,6 //d6 to dodge/block; 3,4,5,6 =success) [attacks with: longsword]
{OOC faq:
How many characters can I play? At this time we're asking for a limit of one per person.
Can I roll more than once for something? Yes! But only once per tag.
Where do I show my rolled result? Optional for wherever you like, but subject line works well.
I don't have any dice, how do I roll for these things? We got you.
Adventure Tools - online dice roller}
Rosaline - Open
But for the simple days when her only concerns were making sure she was prepared for the winter to come.
The door had seemed like the perfect way out, away from a life of serving other's needs and the complex rules of the people's way of life. Rosaline took that exit with no hesitation, however, what did that actually mean?
Was she so unhappy as a human girl that she wished a return to her true self for the short life it would be? Or did she just need time to figure out her place in the world?
If she found the answers to her questions here, it would be only after first dealing with the strangeness of being kept in a cage, and in the ground. Rosaline made a face at the dirty conditions surrounding her. This simply would not do.
Re: Rosaline - Open
As if a place like this could keep her.
A deep, and rather displeased, breath, and Morgana moves to put a hand on Rosaline's shoulder.
"My dear, I do not approve of these lodgings. We need to find better."
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"I could not agree more, my Lady." In spite of her strange origins, Rosaline's speech was a fine one. The Mad Madame Mim may have had her faults, but eloquence was prized even for one as crazy as she.
It was a great relief to have the Lady Morgana here however. Instead of facing a new trick alone, she could hide behind one of the few who had not left her. Abandoned her. Stranded her.
"Would you like me to try and pick the lock?"
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"Are you good at locks?" It'd be a great skill, and probably quieter than magic.
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Rolled 6 -- Am I doing this correctly?
that's a hit! perfect!
Yay! But then I got a 4 :(
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Mars
"...well, shit." He was not normally negative but that looked like a grim prospect.
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Now. There were good reasons for digging up giant holes in the ground and storing things, but people really shouldn't be on that list.
The redhead peeks her head around the edge of one wall, curious to see who is swearing in this next cage. She's already escaped hers, so she doesn't see what the problem is.
Open!
One minute Natasha had been running after her love, the dashing Pirate King Uriah Flint, and the next minute, she found herself stopped in front of a door. There had been so many conflicts in her privileged life, including running away from home, in pursuit of FREEDOM! But also in pursuit of the man she loved, or so she thought.
But curiosity and impulsivity always got the best of her. Grabbing the knob, she pushed her way through.
In the damp, dusky dungeon, she lets out a mousey cough.
"Naomi?" she whispers, in the dark.
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"I haven't seen anyone by that name yet."
She'd been lucky enough to walk through and find someone that she knew. Rosaline couldn't imagine what this place would be like without the Lady Morgana... even if she had separated herself from the witch by some accident.
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A bright spark of electricity flies from one of her hands to the other, the brief light it provides is enough for the two women to see each other for less than a second.
"Who are you?" she demands, her voice obviously a little scared.
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"Rosaline." Another thing the electric light had shown. This woman was outside of the bars that defined cell after cell of rusty jailhouse.
"I am, well, somewhat lost."
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rolled a 1, sad times, gonna treat this like an epic fail
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yeah this girl is gonna get on your nerves, you being all reasonable people
omg she scared the squirrel out of rosaline
lol good end?
perfect end XD
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The first person he comes across is another woman who, if the sound of her reaction is anything to go by, is definitely in the same boat as he is.
He moves to the bars, lifting a torch he's taken from the wall in order to see her better.
"Don't worry, we're getting out of here. You might want to step away from the door."
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Natasha doesn't say much. She just nods and takes as many steps back as she can until she can feel the cold, stone wall behind her. Then she takes a tiny step back forwards. There's no way she was going to let her clothes touch the dirty wall for an extended amount of time.
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The dark and the grim decor, must be getting to her, though—she nearly trips on her last step through. She could have sworn she heard someone in the distance call her name. But that'd be ridiculous.
[* 1d6=6, bam. lemme know if I am doing this right because I hope I am~ ]
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Probably in 99.9% of all cases, she would be wrong. But today, she was right.
Sadly, because of how dark it is, Natasha couldn't see her from a distance, and come gallivanting in for a hug. But torch in hand, she's searching this small, damp room, peeking into the cell doors, and looking for her friend.
"Pssst. Naomi. Where are you?"
[ You are totally doing it right. ]
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Steve Rogers. Open
The door clicked behind him and when he turned it was gone. He moved his hands over the stone wall but there was no latch or sign that a door had even been there in the first place.
He took in the skeletons and the others in the room with him with one searching look. He tilted his head to the left slightly and let out a small sigh.
"Well, this is new."
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"Welcome," He found himself saying, a bit dryly, as he made slow steps to gain both distance and a better look at Steve. A short-sword was held low against his hip, ready to swing up at a moment's notice, but merely defensive for now. His voice had a tinge of a German accent, "Who are you?"
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Steve takes in the stranger, not missing the short sword, or the distance that he puts between them. It's unclear if he's simply picked up one from the skeletons around or is some kind of jailer. He meets his eyes and gives him a small nod.
"And you are?"
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The more she saw, the most people she seemed to stumble upon as well.
It was a very strange place.
"Hello."
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He glanced back towards the wall. "Where exactly am I?"
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Erik Lensherr - Open
He was walking down one of the unexplored wings and reaching through the doors with his senses alone. He would try to guess how many objects within the room contained metal and try to decide what they were; once he was secure in his reasoning, he would look.
Needless to say, Erik was a bit bemused to find a dungeon on the second floor of a New York mansion.
Charles? A thought that echoes to nothing, of course. He'd told the man to stay out of his mind; while he doesn't exactly trust the man to have honored that, and doesn't doubt Xavier's ability to play this form of prank on him, he can't see the point of this sort of incursion. It's more likely that he's dreaming. If that's true, things are about to get very ugly.
He's seen cells like this before, and the inside of them. Perhaps it's telling the only thing that really stands to surprise him is the presence of swords among the skeletons. He experimentally calls to one, and it breaks free of some unfortunate collection of bones to fit into his hand. Most often when he's dreaming, he is unable to use his powers, but that doesn't make this a reality. If it is, though, he'd be best to have a weapon ready.
As his eyes adjust to the darkness, he can see other shapes moving down the hall, people talking. Something scraping. For now, Erik will stay within the shadows until he can decide his approach and what he is approaching. Or until he's discovered. He didn't make a lot of noise moving, but that short-sword snapping free of its body might have warranted some attention.
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Gripping a torch tightly, and holding it high, the lady in red and pink shuffled a bit more away from the others again. Seeking a quiet corner and finding instead...
Another stranger.
Rosaline blinked, clearly startled in the flickering lights.
bless u Rosaline, you get around
"Where are we?" He'll offer a soft voice, at least. He's wary, but she hardly looks the part of a jailor.
squirrels can't sit still in the spring XD just out of hibernation
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Lost and Alone and a Chicken
Still Chicken-suited from his shift at McCluckersons he runs a wing nervously under his nose and leans on his giant red arrow sign with a sigh and a sniffle. Mold. Good thing he had tissues in the drumstick pocket.
Pulling one out he noisily blows his nose and stuffs it in the opposing drumstick where he keeps his trash. People might think he's an idiot, but he's got a system. More or less.
Upon discovering that the door which had led him here - he thought it was the kitchen - was gone, he shrugged. He was a man of the world, after all his adventures and everything. He'd seen things.
He'd seen things.
"Hello?"
Not lost, or alone, or a chicken
No. It's a man-chicken?
"What are you?"
Hopefully, this isn't her captor's idea of dinner, because no. The hello is completely lost, in trying to take in the chicken suit.
Still lost, not alone, always a chicken.
His stomach dropped in fear. Or was that his heart in love?
All he could think, though...
"Wow..."
None of the above, nor impressed.
Quite impressed.
Now confused.
He thinks he knows.
Achievement Unlocked: Approval level one
Re: Achievement Unlocked: Approval level one
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