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ingress) wrote in
ingress_playtest2014-03-28 07:44 pm
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Entry tags:
CLOSED/Archived [playtest] {adventure 1}
{Through the Doorway}
Whatever your reasons for opening the door; it's too late to change your mind. One footstep in was all it took and you're arrived elsewhere. Your world shutting behind you in the sound of a click. Turning around reveals that door is gone.
Vanished.
More than that, you're not alone. There are others in the same dank and dingy room as you are. Looking just as confused. Wherever you came from, the place you've ended up in looks to be a disused jail cell. Stone walls. And some kind of mold or moss that has overgrown one of the corners. The bars that separate you from a dim passageway look half rusted and that door might not even be locked.
Maybe it would be better for you if it was though. Because a small scraping sound can be heard for those lucky enough to have keen ears. Whatever is making that sound is coming closer, drawn in by the new arrivals.
Scattered through the underground cells there are skeletons, very old and left in whatever place they fell. Some carried weapons, little good it did them. Finding the exit is not a problem either, but it's locked. A key would need to be found in order for escape to be possible, and hopefully found before you met the same fate as the unfortunate souls before you.

white padlock=locked door
red padlock=trapped door
{Adventure stats}
Items Found:
- Rusty Short Sword(s)
- Quarterstaff(s)
- Torch(s) (radiates light/heat if you can light them)
Obstacles:
- locked doors and portcullis (roll d6 to unlock/open; 4,5,6 =success)
- loose stone and hazardous passageways due to neglect
- trapped doors; simple mechanical traps (d6 to avoid/disable; 5,6 =success)
Creature Bestiary:
A - Animated Object: chair (d6 to attack; 5,6 = hit //d6 to escape; 5,6 =success) [activated when used; traps victim by attempting to hold and crush with the arms of the chair]
B - Automoton, Pulverizer (d6 to hit; 5,6 //d6 to dodge attack; 4,5,6 =success) [attacks with: sonic shriek]
C - Dread Guard (d6 to hit; 4,5,6 //d6 to dodge/block; 3,4,5,6 =success) [attacks with: longsword]
{OOC faq:
How many characters can I play? At this time we're asking for a limit of one per person.
Can I roll more than once for something? Yes! But only once per tag.
Where do I show my rolled result? Optional for wherever you like, but subject line works well.
I don't have any dice, how do I roll for these things? We got you.
Adventure Tools - online dice roller}
no subject
There are stones everywhere, and it is clearly a neglected prison. Who knows how long they would've waited before they were seen to, if at all. One problem with the stones, means that they cannot be quiet.
"Stay close."
no subject
Also if someone tried to take things that were hers. The results were the same.
But right now, she is happy to fall into place behind Morgana. Peeking out occasionally over the Lady's shoulder to glance around.
"Do you know where we are?"
no subject
One has to wonder if Rosaline's ever seen someone try and take something from Morgana?
"I do not. It would be easier with a guard, and insignia, a view from a window."
no subject
"No windows, no fresh air, I believe we are underground."
The eerie abandoned feel of their surroundings left little clue as to what Kingdom they may have been taken to. Nor, was the darkness particularly useful. Rosaline began to look around for some means to light their way. While her advanced senses were of use in most circumstances, hearing especially. Dark was still dark.
no subject
The only thing there is a chair, no guard, no weapons, no magic she can see.
"They have poor security."
This should be easy enough.
no subject
"All the better for us then. Will you wait a moment, I believe I have something in my shoe."
And what better place to inspect for it than at the oh so casually placed chair. Sometimes, Rosaline thought that her luck as a human was much better than it had been in her other life.
She moved to the chair in order to take off one of her delicate looking shoes. For such a simple creature, she had very fancy tastes at times.
And worse luck than she predicted. As the arms of the chair shifted and tightened around her.
Rolled 6 -- Am I doing this correctly?
The intention is to at least give her enough time to be freed, before Morgana kills the thing entirely.
A girl should not be punished for checking her shoes. What a rude chair.
that's a hit! perfect!
Stunned, at least this time it's the devil chair and not Rosaline herself. Who jumps up, shoe in one hand and dress caught on the chair's leg. Ripping her skirts a bit, but getting away otherwise unscathed. The girl runs back to Morgana and all but throws herself into a hug on the witch.
Rosaline could be a little emotional at times. It was just something they were learning.
Yay! But then I got a 4 :(
Perhaps it's the hug, but Morgana's next spell, intending to obliterate the chair who does not want they to be its guest, flies wide.
Keeping one arm around Rosaline, Morgana tries to move down the hall, away from said chair.
no subject
"This is a very strange place, my Lady."
The surprise had nearly lead to an instant transformation. Not quite though. For now, the girl was still a girl.
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"I rescind what I said about security." That chair was far more effective than a group of guards in Camelot. Although, that's not really a fair comparison, as scarecrows are likely better guards than those in Camelot.
Getting a door, or two between the women and a handsy chair, Morgana has a long corridor, and two directions to decide between.
no subject
Slowing down after some distance had been gained, the redhead looks both ways and shrugs. Which direction? She would leave the decision making to the witch. The best that the weresquirrel could offer was a guess as to whichever direction seemed fresher in air circulation. That might be misleading however, given they know so very little about this dungeon of cages.
"We need a light." Time to scavenge and that was something else that she claimed some skill to.
no subject
Morgana takes a few tentative steps out into the long corridor, starting with turning left. While one hand holds onto Rosaline, the other runs against the wall, so see if there's some nook the darkness may hide.
no subject
More than what she can smell, Rosaline is worried about what she can hear. There is an echo of movement in the distance. Difficult to determine from which direction the sound originates. They could very well be walking straight into danger. Which keeps the girl close to Morgana's side.
"However, given they have no use of their possessions any longer, is taking from the dead a troublesome thought to you?"
It hadn't bothered Mim at all, in fact, the mad old witch had been rather fond of thieving from corpses. What little experience Rosaline had with natural humans however, indicated a much different line of thought.
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"I have no problem using that which others cannot." If it's tacit permission Rosaline is searching for, she gets it.
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Finally getting the courage to leave the witch's side, Rosaline waylays the nearest heap of bones and tattered clothing. This person died with a torch, and in their death, now passed it on over to the new visitors to this dungeon. A person might spare a moment for thought, or consideration to the afterworld for this poor departed soul. But Rosaline's needs come well before the metaphysical.
"Can you light this, my Lady?"
no subject
Morgana smiles a little at the sight of the torch, and while she doesn't take it from Rosaline, Morgana does as asked, "Leohtbora." It's a quiet whisper, but the torch lights all the same
The shadows cast on the wall are warm and flickering. "There, much better, is it not?"